We’ve got three big things in this Update
19 LEVELS BUILT!
DEMO COMING SOON!
Yes – that’s right, hats. But not like Team Fortress, it’s a little different =D
Much like the previous update, the majority of what happened in this update is behind the scenes – code improvements, refactoring, save/load functionality completed, etc. But that doesn’t mean it’s not great nonetheless! I think one of the biggest advancement is that I now have enough of the game together to be able to build it and make it a standalone! You know what that means, right?read more
Another Update for Run Die Repeat! This one covers stuff that’s mostly “under the hood” but there’s some show and tell even so =Dread more
As appears to be a recurring and welcome trend, a LOT is happening between these updates lately – (I know I recently started this “Tuesday Update” thing, but I’m making more progress in each of these weeks than I did in the entire month of making the initial game structure). I don’t know if that’s because I’m getting better with Unity (definitely) or if it’s just because the vision of the game is growing clearer, but whatever it is, I’m happy about it.read more
Welcome to the Tuesday Update!
And, if I do say so myself, it’s a big one!
First and foremost – we have a functional level select screen!read more
Unity 2D: If you have an object that’s attached to a moving platform, that’s all well and good, but what if you want to put something else on top of that object?read more
Welcome to the Tuesday Update! My intention is to release steady news on the state of the development of Run Die Repeat every Tuesday, and this is Volume 1, Issue 1! (Here's to hoping I get this game done before there's a need for a volume two...) So what's new in...read more
Whoa - a lot happened today! I got kind of tired of seeing the same old prototype boxes over an over again on the walls of the game, so I decided it was high time that I actually did something about it... the graphics were stifling my creativity in level design even!...read more
Today’s little snapshot video shows off the new background pattern we’re using for the furthest-back Parallax background (we plan on adding another background between the game layers and the rear-most background), as well as most of the structure of Level 11 – another level almost done!read more
Our experience with this processor has been so good... ...we had to share about it. Our primary development rig used to be powered by an AMD FX8320e on a Gigabyte Gaming SLI board with 32GB of RAM, and while this was a good setup - few issues, compiles were quick...read more