by RDRAdmin | Jun 27, 2017 | Dev blog
Hello everyone and welcome to another Tuesday Update for Run Die Repeat! As appears to be a recurring and welcome trend, a LOT is happening between these updates lately – (I know I recently started this “Tuesday Update” thing, but I’m making...
by RDRAdmin | Jun 20, 2017 | Dev blog
Welcome to the Tuesday Update! And, if I do say so myself, it’s a big one! First and foremost – we have a functional level select screen! This means that I will soon be able to offer the weekly stable builds of the game to our Patreon Supporters! If...
by RDRAdmin | Jun 15, 2017 | Dev blog
Hello again! It’s time for another ‘How To” post – because, well, we ran into a little problem with being able to stand on top of an object that’s been… childed? … to a moving platform. Check that post out here, if...
by RDRAdmin | Jun 13, 2017 | Dev blog
Welcome to the Tuesday Update! My intention is to release steady news on the state of the development of Run Die Repeat every Tuesday, and this is Volume 1, Issue 1! (Here’s to hoping I get this game done before there’s a need for a volume two…) So...
by RDRAdmin | Jun 5, 2017 | Dev blog
Whoa – a lot happened today! I got kind of tired of seeing the same old prototype boxes over an over again on the walls of the game, so I decided it was high time that I actually did something about it… the graphics were stifling my creativity in level...
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