Tuesday Update – June 20th, 2017

Tuesday Update – June 20th, 2017

Welcome to the Tuesday Update! And, if I do say so myself, it’s a big one! First and foremost – we have a functional level select screen! This means that I will soon be able to offer the weekly stable builds of the game to our Patreon Supporters! If...
Update Tuesday: 13 June 2017

Update Tuesday: 13 June 2017

Welcome to the Tuesday Update! My intention is to release steady news on the state of the development of Run Die Repeat every Tuesday, and this is Volume 1, Issue 1! (Here’s to hoping I get this game done before there’s a need for a volume two…) So...
Run Die Repeat Gets a Facelift!

Run Die Repeat Gets a Facelift!

Whoa – a lot happened today! I got kind of tired of seeing the same old prototype boxes over an over again on the walls of the game, so I decided it was high time that I actually did something about it… the graphics were stifling my creativity in level...
New Main Background + Level 11 Preview!

New Main Background + Level 11 Preview!

Hello Runners! Today’s little snapshot video shows off the new background pattern we’re using for the furthest-back Parallax background (we plan on adding another background between the game layers and the rear-most background), as well as most of the...
Run Die Repeat: Powered By Ryzen

Run Die Repeat: Powered By Ryzen

Our experience with this processor has been so good… …we had to share about it. Our primary development rig used to be powered by an AMD FX8320e on a Gigabyte Gaming SLI board with 32GB of RAM, and while this was a good setup – few issues, compiles...

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