Whoa – a lot happened today!
I got kind of tired of seeing the same old prototype boxes over an over again on the walls of the game, so I decided it was high time that I actually did something about it… the graphics were stifling my creativity in level design even! Before I go into too much detail, here’s a side by side comparison of the “level complete” screen so you can see what I’m talking about:
Well, I guess that was more of a ‘above and below’ comparison, but whatever… holy pixels batman!
Things are really starting to take shape here graphically!
And that’s kind of exciting – makes it feel more like a quality gameboy game instead of one of those bootleg Wisdom Tree ones. I’m even starting to work on some of the finer details as well – little bits of movement in the background, like this control panel:
But wait, there’s more!
Really! In addition to all this, I’ve also changed the status bar/HUD-ish thing at the top of the screen:
It’s probably not even close to it’s final form yet, but it’s far, far better, and infinitely more readable at a glance. I’m not trying to emulate all the sucky things that the old GameBoy brings to mind here!
Oh! And what would a post be without a video preview?
Check it out!
What do you think of the changes? Let me know in the comments!