RUN DIE REPEAT
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Tuesday Update – July 25th

Tuesday Update 6: July 18th
We’ve got three big things in this Update
HATS!
19 LEVELS BUILT!
DEMO COMING SOON!
Yes – that’s right, hats. But not like Team Fortress, it’s a little different =D

Tuesday Update 5 | July 11
Much like the previous update, the majority of what happened in this update is behind the scenes – code improvements, refactoring, save/load functionality completed, etc. But that doesn’t mean it’s not great nonetheless! I think one of the biggest advancement is that I now have enough of the game together to be able to build it and make it a standalone! You know what that means, right?
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Tuesday (Thursday?) Update 06 July 2017
Another Update for Run Die Repeat! This one covers stuff that’s mostly “under the hood” but there’s some show and tell even so =D
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Tuesday Update – 27 June 2017
As appears to be a recurring and welcome trend, a LOT is happening between these updates lately – (I know I recently started this “Tuesday Update” thing, but I’m making more progress in each of these weeks than I did in the entire month of making the initial game structure). I don’t know if that’s because I’m getting better with Unity (definitely) or if it’s just because the vision of the game is growing clearer, but whatever it is, I’m happy about it.
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Tuesday Update – June 20th, 2017
Welcome to the Tuesday Update!
And, if I do say so myself, it’s a big one!
First and foremost – we have a functional level select screen!
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Stacking objects on a moving platform in Unity 2D
Unity 2D: If you have an object that’s attached to a moving platform, that’s all well and good, but what if you want to put something else on top of that object?
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Update Tuesday: 13 June 2017
Welcome to the Tuesday Update! My intention is to release steady news on the state of the development of Run Die Repeat every Tuesday, and this is Volume 1, Issue 1! (Here's to hoping I get this game done before there's a need for a volume two...) So what's new in...
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Run Die Repeat Gets a Facelift!
Whoa - a lot happened today! I got kind of tired of seeing the same old prototype boxes over an over again on the walls of the game, so I decided it was high time that I actually did something about it... the graphics were stifling my creativity in level design even!...
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New Main Background + Level 11 Preview!
Today’s little snapshot video shows off the new background pattern we’re using for the furthest-back Parallax background (we plan on adding another background between the game layers and the rear-most background), as well as most of the structure of Level 11 – another level almost done!
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